Happy anniversary to Prince Of Persia: The Forgotten Sands which turns 14 years old this month! The PS3, X360 and PC versions were developed by lead studios Ubisoft Montréal and Ubisoft Singapore, and launched on 18 May, 2010. To celebrate, we’ve gone through the archives to dig up early concept art. This got us wondering, what was your first Prince of Persia game?
À propos
Les équipes d’Ubisoft comptent 21 000 personnes réparties sur plus de 30 pays à travers le monde et sont liées par une mission commune : enrichir la vie des joueurs et des joueuses par des expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, et bien d'autres à venir. Ubisoft est une entreprise soucieuse de l'égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de toutes et tous. Si vous êtes enthousiaste à l'idée de relever des défis passionnants, exploiter des technologies de pointe, et prendre part au futur du divertissement, rejoignez-nous et créez l’inconnu.
- Site web
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https://www.ubisoft.com
Lien externe pour Ubisoft
- Secteur
- Jeux vidéo
- Taille de l’entreprise
- + de 10 000 employés
- Siège social
- Saint-Mandé, Île-de-France
- Type
- Société cotée en bourse
- Domaines
- Video Games, Video Game Development, Video Game Production, Video Game Marketing, Video Game Design, Level Design, Programming, Online Programming, Transmedia, Art, Audio, IT, Marketing, Community Management, Production et Creativity
Lieux
Employés chez Ubisoft
Nouvelles
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Ubisoft a republié ceci
✨ Kicking off our Asian and Pacific Islander Heritage Month celebrations! This year, as part of our API ERG initiatives, we want to empower our wonderful talents at Ubisoft by amplifying their voices. We asked them about what their API culture means to them and here's what they had to say, starting with Isha Sanekar from Ubisoft India Studios. Stay tuned for more! #APIHeritageMonth #LifeAtUbi
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A new Creed rises over Japan. Assassin's Creed Shadows: available November 15, 2024 #AssassinsCreedShadows
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Views over the city 😎 For Ubisoft Montréal, rooftop season is (finally) here!
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Let's breakdown: ‘Build Outcome Prediction’ 🎮🧱🔮 The work behind your favorite game is endlessly complex, especially in the "build" phase, where everything comes together to form the game you play. Our R&D group, 'Ubisoft La Forge' have been taking this process to the next level with ‘Build Outcome Prediction’ tech. 🎮🚀 Picture a complex domino arrangement, where one wrong tile could topple your entire masterpiece. That's the challenge in game development. Build Outcome Predictions act like an expert overseeing your setup, analyzing patterns and predicting outcomes to ensure your game builds flawlessly every time. 👨🏫👩🏫 This method not only predicts the success or failure of game builds but also significantly reduces time and resources by optimizing the build process through: 📊 Build Batching: Group changes to maximize efficiency during busy periods. ✈ Build Preflight: Test risky changes locally to prevent errors from escalating. By incorporating machine learning techniques, we can detect subtle patterns and correlations that humans might miss, offering a unique advantage in game development! Learn more about our recent tooled approach, RavenBuild, which will be presented at this years FSE conference. This approach outperforms existing methods, improving prediction accuracy and reducing the risk of costly build failures: 🔗 https://lnkd.in/e_MR9tWY
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Ubisoft a republié ceci
Thank you, Fnatic for coming to Barcelona and sharing your Rainbow Six Siege expertise with us 😎 From the Devs’ perspective, this is a chance to pick the brains of some of the best players in the world. It also presents the opportunity to refine gameplay mechanics and optimize balance to create a more engaging and competitive experience. “They understand the game differently than us, bringing systems for them to test is super insightful”, notes Sergio Sáez Calero, UX Designer. This workshop is the result of a close collaboration between Barcelona and the User Research Team in Ubisoft Montréal and Ubisoft Quebec City, whose guidance throughout the entire process was crucial to the success of the project. We want to give a special shout-out to everyone who participated one way or another in the project. We cannot wait for the next one, but for now, enjoy the aftermovie!
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🥳 FINALLY! 🎉 Ubisoft Bordeaux's all new studio is here, and teams were finally able to get inside and explore this incredible new location with an opening ceremony! We love the bright open spaces and can't wait to share more photos for a closer look 👀 Please join us in welcoming the teams to their new home 🏢❤
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The Ubisoft Photomode contest has wrapped up its internal edition, with team members across our studios celebrating the worlds they've created ❤📸 We're proud to share our top 3 internal winning entries, which will be exhibited alongside the external winners at a public exhibition at Ubisoft Montréal 🖼 Congratulations to all our winners, and thank you to everyone who participated 👏 Let us know which is your favorite below!
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Financement
Dernier round
Titres après introduction en Bourse763 021 367,00 USD
Investisseurs
Tencent