#Cub3D: This project is a 3D game created from scratch written in C using an old graphic library mini-libx, presented with an old technology raycasting to make the 3D feeling looks pretty good
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Updated
May 12, 2023 - C
#Cub3D: This project is a 3D game created from scratch written in C using an old graphic library mini-libx, presented with an old technology raycasting to make the 3D feeling looks pretty good
A DOOM and Duke Nukem 3D style game with ray-casting, featuring a level editor and multiplayer from scratch in C
A Software Rendering Raycaster Engine written in C and SDL2.
42 project cub3d, with a main menu, settings, sound & music, a minimap, actual gameplay with a random generated map, an endscreen with a highscore and more features coming soon
Wolfenstein-style render engine experiment in C
A simple raycasting demonstration using SDL2
This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
A program for GPU based scalable 3D reconstruction based on Prof. Matthias Niessner's 2013 SIGGRAPH paper VoxelHashing
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
School Project - Graphic - Raycasting Game
This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
Simple realtime voxel ray caster in C++ using GLSL compute shaders
A Software Rendering Raycaster Engine with multiplayer written in C and SDL2.
My first RayCaster with miniLibX, and beyond.
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
My first RayCaster with miniLibX. Project from 42 São Paulo
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
Transformed a 2D Map into Immersive 3D Environment with Textured Walls
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