Hash collisions and exploitations
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Updated
Mar 26, 2024 - Python
Hash collisions and exploitations
I have created this addons for export asset from Blender to Unreal Engine 4
detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).
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This code was written to ensure there are no collisions among the SHA256 hashes gotten from numeric strings in the range of 0000 000 000 to 9999 999 999
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