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Update Encoding.md
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wasimabbas-arm committed Mar 8, 2024
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Expand Up @@ -75,7 +75,7 @@ The coding swizzle should be applied when compressing an image. This can be
handled by the compressor when reading an uncompressed input image by
specifying the swizzle using the `-esw` command line option.

The sampling swizzle is what your should use in your shader programs to read
The sampling swizzle is what you should use in your shader programs to read
the data from the compressed texture, assuming no additional API-level
component swizzling is specified by the application.

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