FACE-O-GUESS® — THE PROCESS
Here’s my page of notes for my ‘Guess Who’-alike game board; below it, the final product. Drawing the faces, I made some artistic choices of course, but for the most part the faces you see contain the same data as the big, messy graph that came first.
I had no idea what each character would look like until I’d finished drawing them. I just copied the information over from the graph. It was fun and interesting to generate faces like this; to be taken by surprise by my own drawings, as if I was watching someone else draw. And then seeing which characters come out on top in this stripped-down, bare-essentials genetic lottery.
Your original, traditional Guess Who characteristics follow a 5:19 pattern: out of the 24 characters, five will share a particular feature that deviates from the (arbitrary) norm. This includes baldness, rosy cheeks etc. but also BEING A WOMAN, which results in classic Guess Who having only five female characters, problematic not only because women are bizarrely underrepresented but also because of the implication that masculinity is normal while femininity is deviant. And on top of that it reinforces the idea of gender as binary (male or female as the only options).
It might seem weird (not on Tumblr though probably) to think so seriously about fucking ‘Guess Who’, but these aren’t made-up issues; this is real-life stuff that I think about. I’m teaching 16-year-olds in Japan; I expect they’re receiving enough day-to-day reinforcement of conservative ideas of gender without needing any extra from me.
Anyway — I broke the 5:19 rule with my game board; I was gonna look up exactly how ‘Guess Who’ worked but I didn’t have the time and then decided it didn’t matter anyway. I may have been wrong! As you can see from my messy blue grid, I split characteristics by different ratios and did my best to spread them out as evenly and ‘randomly’ (not randomly) as possible, though this involved some fudging here and there because I am hopeless at maths and have no clue about statistics. I don’t even know if statistics enters into it. The point is: I don’t know how much, if at all, discarding the 5:19 ratio for each characteristic affects the way the game plays. (So far, with my students, it seems to be working okay though.) I just like the idea of some characteristics being rarer than others, like in life. And I like the idea that some questions will have a different risk/reward ratio to others.
Regarding gender, I decided it would be nice (as well as easy for me) to make gender a non-question. Before starting to draw, I gave each column on the grid a unisex name. It was very interesting, as I drew, to see which random collection of characteristics seemed female to me, which male, and which ambiguous. What would I have to add to or remove from a particular face to make it seem more decidedly male or female? If it was something as simple as long eyelashes, does that mean it’s eyelashes that determine our gender? I would love to tease my students with questions like these, if only I spoke the language properly.
Anyway, the end result is a version of ‘Guess Who’ where you can’t ask “Is your character male?” because there’s no clear yes-or-no answer.
I also eliminated baldness as a factor for reasons that made sense at the time but now that I think about it more, I could have easily made it work. I can only apologise for my egregious pate-ism.
Have you noticed yet there are no characters with hair both light and wavy? See, I’m no good with numbers. I was looking forward to drawing light and wavy hair but never mind.
The main reason I made my own ‘Guess Who’ board was not in fact my noble and endless quest for social justice but because I wanted to play it with my students and the only scans of ‘Guess Who’ cards I could find on the internet were low-res shit. And even if I could get good scans, they wouldn’t copy well I reckon. These Japanese schools have riso duplicators whose copies are less sharp than a digital photocopier’s; plus anyway you’re losing a lot of information in a black-and-white copy: hair and eye colour, the rosy cheeks, etc.
So I decided it would be better to make my own board, with clear, bold, black-and-white art, tailored to cheap reproduction. This is exactly the sort of thing cartoonists are for. And I realised I could restrict the facial features and other characteristics according to the vocabulary my students already know or could learn quickly; plus I could encourage them to practice useful vocab and sentence patterns I’d been teaching them anyway: ‘surprised’, ‘seems’, etc. Plus I could do fun shit like cat ears and three eyes!
"Tailored to reproduction" is a paradoxical phrase, isn’t it? But it really does sum up a lot of what cartooning is about.
Anyway — I think that’s everything I had to say about this project, but ask ‘em if you got ‘em.
Oh and feel free to doodle any of these characters if the mood should strike you. I’d love to see what other people make of these weirdos.