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AdBehaviour.ResumeGame() change time scale #3259

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chef-cengiz opened this issue Mar 30, 2024 · 1 comment
Open

AdBehaviour.ResumeGame() change time scale #3259

chef-cengiz opened this issue Mar 30, 2024 · 1 comment
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P3 Low priority issue. Plugin Issue with the Unity plugin.

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@chef-cengiz
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[REQUIRED] Step 1: Describe your environment

  • Unity version: 2022.3.13
  • Google Mobile Ads Unity plugin version: 9.0.0
  • Platform: iOS, Android, Unity Editor
  • Platform OS version: iOS 12+, Android 7+
  • Any specific devices issue occurs on: -
  • Mediation ad networks used, and their versions: -

[REQUIRED] Step 2: Describe the problem

In my game my time scale is 2.5, when I show Interstitial or Rewarded ads the time scale is 0. this is not a problem. However, when these ads are closed, the time scale automatically becomes 1. But I want it to be 2.5. When I listen to the Close events and set it to 2.5, what I want doesn't happen. Afterwards, the ResumeGame in AdBehaviour runs. And time scale set 1.
I think we can solve our problem if the timescale parameter is added to GoogleMobileAdsSettings and its default value is 1.

I use VContainer, MessagePipe, UniTask

goggleadsexternal.unitypackage.zip

@NVentimiglia
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NVentimiglia commented Apr 2, 2024

I see the problem here. I will let engineering know about this issue. That said, this issue is Unity Editor only and will not affect Android or iOS playtime. b/332595856

@NVentimiglia NVentimiglia self-assigned this Apr 2, 2024
@NVentimiglia NVentimiglia added P3 Low priority issue. Plugin Issue with the Unity plugin. labels Apr 2, 2024
@NVentimiglia NVentimiglia reopened this Jun 26, 2024
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Labels
P3 Low priority issue. Plugin Issue with the Unity plugin.
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