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Resource guide

Overview

The mgmt tool has built-in resource primitives which make up the building blocks of any configuration. Each instance of a resource is mapped to a single vertex in the resource graph. This guide is meant to instruct developers on how to write a brand new resource. Since mgmt and the core resources are written in golang, some prior golang knowledge is assumed.

Theory

Resources in mgmt are similar to resources in other systems in that they are idempotent. Our resources are uniquely different in that they can detect when their state has changed, and as a result can run to revert or repair this change instantly. For some background on this design, please read the original article on the subject.

Resource API

To implement a resource in mgmt it must satisfy the Res interface. What follows are each of the method signatures and a description of each.

Default

Default() Res

This returns a populated resource struct as a Res. It shouldn't populate any values which already have the correct default as the golang zero value. In general it is preferable if the zero values make for the correct defaults.

Example

// Default returns some sensible defaults for this resource.
func (obj *FooRes) Default() Res {
	return &FooRes{
		Answer: 42, // sometimes, defaults shouldn't be the zero value
	}
}

Validate

Validate() error

This method is used to validate if the populated resource struct is a valid representation of the resource kind. If it does not conform to the resource specifications, it should generate an error. If you notice that this method is quite large, it might be an indication that you should reconsider the parameter list and interface to this resource. This method is called before Init.

Example

// Validate reports any problems with the struct definition.
func (obj *FooRes) Validate() error {
	if obj.Answer != 42 { // validate whatever you want
		return fmt.Errorf("expected an answer of 42")
	}
	return obj.BaseRes.Validate() // remember to call the base method!
}

Init

Init() error

This is called to initialize the resource. If something goes wrong, it should return an error. It should set the resource kind, do any resource specific work, and finish by calling the Init method of the base resource.

Example

// Init initializes the Foo resource.
func (obj *FooRes) Init() error {
	obj.BaseRes.kind = "foo" // must lower case resource kind
	// run the resource specific initialization, and error if anything fails
	if some_error {
		return err // something went wrong!
	}
	return obj.BaseRes.Init() // call the base resource init
}

This method is always called after Validate has run successfully, with the exception that we can't prevent a malicious or buggy libmgmt user to not run this. In other words, you should expect Validate to have run first, but you shouldn't allow Init to dangerously rm -rf /$the_world if your code only checks $the_world in Validate. Remember to always program safely!

Close

Close() error

This is called to cleanup after the resource. It is usually not necessary, but can be useful if you'd like to properly close a persistent connection that you opened in the Init method and were using throughout the resource.

Example

// Close runs some cleanup code for this resource.
func (obj *FooRes) Close() error {
	err := obj.conn.Close() // close some internal connection

	// call base close, b/c we're overriding
	if e := obj.BaseRes.Close(); err == nil {
		err = e
	} else if e != nil {
		err = multierr.Append(err, e) // list of errors
	}
	return err
}

You should probably check the return errors of your internal methods, and pass on an error if something went wrong. Remember to always call the base Close method! If you plan to return early if you hit an internal error, then at least call it with a defer!

CheckApply

CheckApply(apply bool) (checkOK bool, err error)

CheckApply is where the real work is done. Under normal circumstances, this function should check if the state of this resource is correct, and if so, it should return: (true, nil). If the apply variable is set to true, then this means that we should then proceed to run the changes required to bring the resource into the correct state. If the apply variable is set to false, then the resource is operating in noop mode and no operations should be executed!

After having executed the necessary operations to bring the resource back into the desired state, or after having detected that the state was incorrect, but that changes can't be made because apply is false, you should then return (false, nil).

You must cause the resource to converge during a single execution of this function. If you cannot, then you must return an error! The exception to this rule is that if an external force changes the state of the resource while it is being remedied, it is possible to return from this function even though the resource isn't now converged. This is not a bug, as the resources Watch facility will detect the change, ultimately resulting in a subsequent call to CheckApply.

Example

// CheckApply does the idempotent work of checking and applying resource state.
func (obj *FooRes) CheckApply(apply bool) (bool, error) {
	// check the state
	if state_is_okay { return true, nil } // done early! :)
	// state was bad
	if !apply { return false, nil } // don't apply; !stateok, nil
	// do the apply!
	return false, nil // after success applying
	if any_error { return false, err } // anytime there's an err!
}

The CheckApply function is called by the mgmt engine when it believes a call is necessary. Under certain conditions when a Watch call does not invalidate the state of the resource, and no refresh call was sent, its execution might be skipped. This is an engine optimization, and not a bug. It is mentioned here in the documentation in case you are confused as to why a debug message you've added to the code isn't always printed.

Refresh notifications

Some resources may choose to support receiving refresh notifications. In general these should be avoided if possible, but nevertheless, they do make sense in certain situations. Resources that support these need to verify if one was sent during the CheckApply phase of execution. This is accomplished by calling the Refresh() bool method of the resource, and inspecting the return value. This is only necessary if you plan to perform a refresh action. Refresh actions should still respect the apply variable, and no system changes should be made if it is false. Refresh notifications are generated by any resource when an action is applied by that resource and are transmitted through graph edges which have enabled their propagation. Resources that currently perform some refresh action include svc, timer, and password.

Paired execution

For many resources it is not uncommon to see CheckApply run twice in rapid succession. This is usually not a pathological occurrence, but rather a healthy pattern which is a consequence of the event system. When the state of the resource is incorrect, CheckApply will run to remedy the state. In response to having just changed the state, it is usually the case that this repair will trigger the Watch code! In response, a second CheckApply is triggered, which will likely find the state to now be correct.

Summary

  • Anytime an error occurs during CheckApply, you should return (false, err).
  • If the state is correct and no changes are needed, return (true, nil).
  • You should only make changes to the system if apply is set to true.
  • After checking the state and possibly applying the fix, return (false, nil).
  • Returning (true, err) is a programming error and will cause a Fatal.

Watch

Watch() error

Watch is a main loop that runs and sends messages when it detects that the state of the resource might have changed. To send a message you should write to the input event channel using the Event helper method. The Watch function should run continuously until a shutdown message is received. If at any time something goes wrong, you should return an error, and the mgmt engine will handle possibly restarting the main loop based on the retry meta parameters.

It is better to send an event notification which turns out to be spurious, than to miss a possible event. Resources which can miss events are incorrect and need to be re-engineered so that this isn't the case. If you have an idea for a resource which would fit this criteria, but you can't find a solution, please contact the mgmt maintainers so that this problem can be investigated and a possible system level engineering fix can be found.

You may have trouble deciding how much resource state checking should happen in the Watch loop versus deferring it all to the CheckApply method. You may want to put some simple fast path checking in Watch to avoid generating obviously spurious events, but in general it's best to keep the Watch method as simple as possible. Contact the mgmt maintainers if you're not sure.

If the resource is activated in polling mode, the Watch method will not get executed. As a result, the resource must still work even if the main loop is not running.

Select

The lifetime of most resources Watch method should be spent in an infinite loop that is bounded by a select call. The select call is the point where our method hands back control to the engine (and the kernel) so that we can sleep until something of interest wakes us up. In this loop we must process events from the engine via the <-obj.Events() call, and receive events for our resource itself!

Events

If we receive an internal event from the <-obj.Events() method, we can read it with the ReadEvent helper function. This function tells us if we should shutdown our resource, and if we should generate an event. When we want to send an event, we use the Event helper function. It is also important to mark the resource state as dirty if we believe it might have changed. We do this with the StateOK(false) function.

Startup

Once the Watch function has finished starting up successfully, it is important to generate one event to notify the mgmt engine that we're now listening successfully, so that it can run an initial CheckApply to ensure we're safely tracking a healthy state and that we didn't miss anything when Watch was down or from before mgmt was running. It does this by calling the Running method.

Converged

The engine might be asked to shutdown when the entire state of the system has not seen any changes for some duration of time. The engine can determine this automatically, but each resource can block this if it is absolutely necessary. To do this, the Watch method should get the ConvergedUID handle that has been prepared for it by the engine. This is done by calling the ConvergerUID method on the resource object. The result can be used to set the converged status with SetConverged, and to notify when the particular timeout has been reached by waiting on ConvergedTimer.

Instead of interacting with the ConvergedUID with these two methods, we can instead use the StartTimer and ResetTimer methods which accomplish the same thing, but provide a select-free interface for different coding situations.

This particular facility is most likely not required for most resources. It may prove to be useful if a resource wants to start off a long operation, but avoid sending out erroneous Event messages to keep things alive until it finishes.

Example

// Watch is the listener and main loop for this resource.
func (obj *FooRes) Watch() error {
	// setup the Foo resource
	var err error
	if err, obj.foo = OpenFoo(); err != nil {
		return err // we couldn't startup
	}
	defer obj.whatever.CloseFoo() // shutdown our

	// notify engine that we're running
	if err := obj.Running(); err != nil {
		return err // bubble up a NACK...
	}

	var send = false // send event?
	var exit *error
	for {
		select {
		case event := <-obj.Events():
			// we avoid sending events on unpause
			if exit, send = obj.ReadEvent(event); exit != nil {
				return *exit // exit
			}

		// the actual events!
		case event := <-obj.foo.Events:
			if is_an_event {
				send = true // used below
				obj.StateOK(false) // dirty
			}

		// event errors
		case err := <-obj.foo.Errors:
			return err // will cause a retry or permanent failure
		}

		// do all our event sending all together to avoid duplicate msgs
		if send {
			send = false
			obj.Event() // send the event!
		}
	}
}

Summary

  • Remember to call the appropriate converger methods throughout the resource.
  • Remember to call Startup when the Watch is running successfully.
  • Remember to process internal events and shutdown promptly if asked to.
  • Ensure the design of your resource is well thought out.
  • Have a look at the existing resources for a rough idea of how this all works.

Compare

Compare(Res) bool

Each resource must have a Compare method. This takes as input another resource and must return whether they are identical or not. This is used for identifying if an existing resource can be used in place of a new one with a similar set of parameters. In particular, when switching from one graph to a new (possibly identical) graph, this avoids recomputing the state for resources which don't change or that are sufficiently similar that they don't need to be swapped out.

In general if all the resource properties are identical, then they usually don't need to be changed. On occasion, not all of them need to be compared, in particular if they store some generated state, or if they aren't significant in some way.

Example

// Compare two resources and return if they are equivalent.
func (obj *FooRes) Compare(res Res) bool {
	switch res.(type) {
	case *FooRes: // only compare to other resources of the Foo kind!
		res := res.(*FileRes)
		if !obj.BaseRes.Compare(res) { // call base Compare
			return false
		}
		if obj.Name != res.Name {
			return false
		}
		if obj.whatever != res.whatever {
			return false
		}
		if obj.Flag != res.Flag {
			return false
		}
	default:
		return false // different kind of resource
	}
	return true // they must match!
}

UIDs

UIDs() []ResUID

The UIDs method returns a list of ResUID interfaces that represent the particular resource uniquely. This is used with the AutoEdges API to determine if another resource can match a dependency to this one.

AutoEdges

AutoEdges() AutoEdge

This returns a struct that implements the AutoEdge interface. This struct is used to match other resources that might be relevant dependencies for this resource.

CollectPattern

CollectPattern() string

This is currently a stub and will be updated once the DSL is further along.

UnmarshalYAML

UnmarshalYAML(unmarshal func(interface{}) error) error // optional

This is optional, but recommended for any resource that will have a YAML accessible struct, and an entry in the GraphConfig struct. It is not required because to do so would mean that third-party or custom resources (such as those someone writes to use with libmgmt) would have to implement this needlessly.

The signature intentionally matches what is required to satisfy the go-yaml Unmarshaler interface.

Example

// UnmarshalYAML is the custom unmarshal handler for this struct.
// It is primarily useful for setting the defaults.
func (obj *FooRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
	type rawRes FooRes // indirection to avoid infinite recursion

	def := obj.Default()     // get the default
	res, ok := def.(*FooRes) // put in the right format
	if !ok {
		return fmt.Errorf("could not convert to FooRes")
	}
	raw := rawRes(*res) // convert; the defaults go here

	if err := unmarshal(&raw); err != nil {
		return err
	}

	*obj = FooRes(raw) // restore from indirection with type conversion!
	return nil
}

Further considerations

There is some additional information that any resource writer will need to know. Each issue is listed separately below!

Resource struct

Each resource will implement methods as pointer receivers on a resource struct. The resource struct must include an anonymous reference to the BaseRes struct. The naming convention for resources is that they end with a Res suffix. If you'd like your resource to be accessible by the YAML graph API (GAPI), then you'll need to include the appropriate YAML fields as shown below.

Example

type FooRes struct {
	BaseRes `yaml:",inline"` // base properties

	Whatever string `yaml:"whatever"` // you pick!
	Bar int // no yaml, used as public output value for send/recv
	Baz bool `yaml:"baz"` // something else

	something string // some private field
}

YAML

In addition to labelling your resource struct with YAML fields, you must also add an entry to the internal GraphConfig struct. It is a fairly straight forward one line patch.

type GraphConfig struct {
// [snip...]
	Resources struct {
		Noop []*resources.NoopRes `yaml:"noop"`
		File []*resources.FileRes `yaml:"file"`
		// [snip...]
		Foo []*resources.FooRes `yaml:"foo"` // tada :)
	}
}

It's also recommended that you add the UnmarshalYAML method to your resources so that unspecified values are given sane defaults.

Gob registration

All resources must be registered with the golang gob module so that they can be encoded and decoded. Make sure to include the following code snippet for this to work.

import "encoding/gob"
func init() { // special golang method that runs once
	gob.Register(&FooRes{}) // substitude your resource here
}

Automatic edges

Automatic edges in mgmt are well described in this article. The best example of this technique can be seen in the svc resource. Unfortunately no further documentation about this subject has been written. To expand this section, please send a patch! Please contact us if you'd like to work on a resource that uses this feature, or to add it to an existing one!

Automatic grouping

Automatic grouping in mgmt is well described in this article. The best example of this technique can be seen in the pkg resource. Unfortunately no further documentation about this subject has been written. To expand this section, please send a patch! Please contact us if you'd like to work on a resource that uses this feature, or to add it to an existing one!

Send/Recv

In mgmt there is a novel concept called Send/Recv. For some background, please read the introductory article. When using this feature, the engine will automatically send the user specified value to the intended destination without requiring any resource specific code. Any time that one of the destination values is changed, the engine automatically marks the resource state as dirty. To detect if a particular value was received, and if it changed (during this invocation of CheckApply) from the previous value, you can query the Recv parameter. It will contain a map of all the keys which can be received on, and the value has a Changed property which will indicate whether the value was updated on this particular CheckApply invocation. The type of the sending key must match that of the receiving one. This can only be done inside of the CheckApply function!

// inside CheckApply, probably near the top
if val, exists := obj.Recv["SomeKey"]; exists {
	log.Printf("SomeKey was sent to us from: %s[%s].%s", val.Res.Kind(), val.Res.GetName(), val.Key)
	if val.Changed {
		log.Printf("SomeKey was just updated!")
		// you may want to invalidate some local cache
	}
}

Astute readers will note that there isn't anything that prevents a user from sending an identically typed value to some arbitrary (public) key that the resource author hadn't considered! While this is true, resources should probably work within this problem space anyways. The rule of thumb is that any public parameter which is normally used in a resource can be used safely.

One subtle scenario is that if a resource creates a local cache or stores a computation that depends on the value of a public parameter and will require invalidation should that public parameter change, then you must detect that scenario and invalidate the cache when it occurs. This must be processed before there is a possibility of failure in CheckApply, because if we fail (and possibly run again) the subsequent send->recv transfer might not have a new value to copy, and therefore we won't see this notification of change. Therefore, it is important to process these promptly, if they must not be lost, such as for cache invalidation.

Remember, Send/Recv only changes your resource code if you cache state.

Composite resources

Composite resources are resources which embed one or more existing resources. This is useful to prevent code duplication in higher level resource scenarios. The best example of this technique can be seen in the nspawn resource which can be seen to partially embed a svc resource, but without its Watch. Unfortunately no further documentation about this subject has been written. To expand this section, please send a patch! Please contact us if you'd like to work on a resource that uses this feature, or to add it to an existing one!

Frequently asked questions

(Send your questions as a patch to this FAQ! I'll review it, merge it, and respond by commit with the answer.)

Can I write resources in a different language?

Currently golang is the only supported language for built-in resources. We might consider allowing external resources to be imported in the future. This will likely require a language that can expose a C-like API, such as python or ruby. Custom golang resources are already possible when using mgmt as a lib. Higher level resource collections will be possible once the mgmt DSL is ready.

What new resource primitives need writing?

There are still many ideas for new resources that haven't been written yet. If you'd like to contribute one, please contact us and tell us about your idea!

Where can I find more information about mgmt?

Additional blog posts, videos and other material is available!.

Suggestions

If you have any ideas for API changes or other improvements to resource writing, please let us know! We're still pre 1.0 and pre 0.1 and happy to break API in order to get it right!