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emotional labor union

@skullhaver / skullhaver.tumblr.com

Liv (they) || old enough to have seen Shrek in theaters || Great Lakes rustbelt dweller newly nestled in the Niagara Escarpment
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Recreating the Laches dialogue as a Tumblr poll could be either the most fascinating or harrowing experience in my seven-odd years on this site.

Anyway. Fuck it, recreating Plato's Laches dialogue as a no-nuance Tumblr poll. First up:

*Socrates voice* Courage is a virtue, and a virtue is an admirable character trait. It's difficult to define the entirety of virtue, so let's instead concentrate on what courage is. Now, my friend Laches defines courage as being the same as a soldier who stands his ground in battle. Let us see what the people of Tumblr think about this.

[assume that this is the only definition of courage being proposed + courage has to fit this definition exactly. feel free discuss in the notes/tags]

S: Indeed, Laches' definition described something that could be a courageous act, but didn't define what courage is. Instead of trying to define courage through action, we've decided to consider what quality defines courage – like how the quality of "quickness" is "the ability to do something in a short space of time". Laches now suggests that this quality is endurance, or the ability to endure something.

Enter Nicias, swinging a steel chair

See Laches, as the people of Tumblr have said, there are times when the most courageous course of action isn't to endure something, but to instead break away from expectations. There are also times when endurance isn't the most sensible course of action, which would surely make endurance rash or foolish instead of courageous.

My friend Nicias says that courage is in fact knowledge of what is fearful and what is hopeful. In other words, a courageous person is someone who knows which outcomes are bad or good in any situation, and can act accordingly.

Socrates: Hm. We're no closer to finding a definition of courage, I see. My argument is that if courage were knowledge, then animals couldn't be courageous. Think of the boar who fights its hunters or the mother lion who defends her cub against the far bigger male. Would these not be considered courageous acts?

Nicias responds that neither animals (or children) can be courageous because they lack the sophisticated knowledge necessary to predict outcomes. I suppose we must ask the people of Tumblr yet again.

[Explanatory note/fun philosophy context under the cut:

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reblogged

i have to ask about verian because i love them: the magican, the lovers, the star. but i also want to learn a little about oddity!! the fool, the fool in reverse, the moon

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The Magician: How does your character unleash their creativity or resourcefulness?

Genuinely just on this last little trip, Verian decided to tell me that he's so good at playing cards. Any game, doesn't matter. If he gambled, he would be deeply unpopular in many, many taverns. Luckily he's just in it for the thrill (categorizing, rules that everyone must know and obey, straightforward win conditions).

Damn, I need to have him paint something in Rosohna, don't I... In the morning he's going to start a very green-hued study of the city.

The Lovers: Which of your character’s relationships has been the most positive? (Romantic or otherwise)

Grandmother Elluciya he misses you every dayyyyyy 😭 But he is rapidly coming to see that, perhaps, his days of close connections with other people are not entirely behind him... and a really cool big tiddy goth priestess suggested that he make home where he is rather than hoping for something that can never be returned to him, so.... idk he might be thinking about that. at the moment. and seeing some positivity in his current companions. uwu

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retquits

“i can fix him” “i can make him worse” i can imagine him in little scenarios every night as i’m falling asleep

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withswords

realizing that most of the bad steven universe discourse of the last century comes from people thinking the show is about redemption. bitch they didn't even redeem rose quartz. the point was never about how everyone can be redeemed, it's about learning to accept change!!!! just about every major and minor antagonist in the story (at least, the sentient ones) are in that position because they are resisting CHANGE

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xaveria

i don’t recall the word redemption being used in the show even one time. its such a christian concept that people hoisted on it. people were really out here thinking steven universe characters needed to repent for their sins or be cast into the flames of hell or some shit

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Anonymous asked:

Hey there ! Big fan over here, you actually contributed to inspire me to DM ! But that's why i come asking : do you have a method to incorporate player's backstory elements into the overarching plot of the campaign and its theme ? I have a player who, i feel, is basically an extension of an NPC : he's the spouse of a powerful archfey (but that particular tidbit of faerie specificity is unknown to him, he just thinks they're normal farmers). The archfey send him on various missions and supply runs for their daily life, as an excuse for him to participate in the story. But that leaves me with a player with no real investment in the campaign, seeing as he's just there because he's been sent by his spouse, and i worry that I won't be able to neatly tie this together. So, what do ? Do you have any input on these kinds of situation ? In any case, thank you very much for your continued work !

Specific anwser for you: You've set up a dynamic where a character is reliant an NPC for direction, that's great, it means you've got a basis that you as a storyteller can riff off of. Ideal scenario? Send them out on a mission, and have him come back to find his archfey gone. Use it to bait a questhook, and then start asking juicy questions about who they are without guidance. Connect the disapearance to the campaign in someway (someone we dislike is a suspect, someone we like might have an idea what happened) and boom, instant investment.

General awnser for everyone: I find that players come in one of three types when it comes to backstory, 1) Has no strong feelings towards backstory 2) Has a general idea, an outline at best 3) Backstory perverts.

Group 1 are happy for you to make up a soft backstory for them. They're likely getting a handle on the game so offloading that amount of work will likely be handy for them. Just choose something they can easily wrap their head around and start building out a real character personality around as they settle into things.

Group 2 are playing along, taking their first forrays into actually contributing to the collabrative storytelling. They're always amazed when you bring up their backstory AT ALL, especially if you can route campaign/adventure progression through some of the deatils they supplied. The idea here is to give them a pat on the back for getting invested.

Group 3 want you to play with them (both in a game sense and like a dragon does with its food). They've supplied you with a backstory specifically so you can use it to direct them, get them invested, make them emotional. They've pretty much given you a how-to manual on what they're interesed in with regards to the campaign an its direction. The secret sauce here is to examine their backstory and make the narrative shift in ways they wern't expecting. "No plan survives contact with the enemy" goes the qoute, and the same is true for the player's backstory and the rigors of the campaign. People who write extenstive backstories want to explore a character, and sometimes that means seeing how their character grows in ways they never could have expected.

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Major Arcana Inspired Character Asks

Leave a card in my inbox! 

The Fool: When has your character been excited to start a new journey? The Magician: How does your character unleash their creativity or resourcefulness? The High Priestess: When has trusting their instincts paid off for your character? The Empress: Who has been a positive female figure in your character’s life? The Emperor: Who has been a positive male figure in your character’s life? The Hierophant: Who has served as a mentor to your character? The Lovers: Which of your character’s relationships has been the most positive? (Romantic or otherwise) The Chariot: What goal is your character determined to reach? Strength: On what issue is your character persistent? The Hermit: Write about a time your character did some soul searching. What did they find? The Wheel of Fortune: What are your character’s proudest successes? Justice: When has your character felt satisfied with the conclusion to a major dispute or concern? The Hanged Man: When has your character needed to step back and look at things from a different perspective? Death: When has your character had to let go of something in their life? Temperance: How does your character balance their life? The Devil: Does your character ever neglect their wild side? The Tower: When has your character lost an ideal or relationship? The Star: When has your character been most hopeful? The Moon: When has your character’s path been unclear? The Sun: When does your character sit back and enjoy themselves? Judgment: Has your character ever been given a second chance? The World: When has one of your character’s dreams come true?

Bonus: Major Arcana in Reverse!

The Fool in Reverse: When has your character acted recklessly? The Magician in Reverse: When was your character manipulated? The High Priestess in Reverse: When has your character felt betrayed emotionally? The Empress in Reverse: When has your character felt dependent on another? The Emperor in Reverse: When is your character inflexible or stubborn? The Hierophant in Reverse: When has your character’s personal beliefs been challenged? The Lovers in Reverse:  When has your character experienced heartbreak? The Chariot in Reverse: When has your character’s pride or arrogance been their downfall? Strength in Reverse: What are your character’s doubts or insecurities? The Hermit in Reverse: When has your character felt the most alone? The Wheel of Fortune in Reverse: When has your character felt their life was no longer under their control? Justice in Reverse: When has your character been treated unfairly or cruelly? The Hanged Man in Reverse: When has your character tried to avoid making a major decision? Death in Reverse: When has your character tried to fight change? Temperance in Reverse: When has your character felt overwhelmed? The Devil in Reverse: When has your character suffered from refusing to break off an unhealthy relationship? The Tower in Reverse: When has your character’s actions led to disaster? The Star in Reverse: When has your character lost faith? The Moon in Reverse: When does your character mistrust their feelings or intuition? The Sun in Reverse: When does your character’s goal seem just out of reach? Judgment in Reverse: When has your character found it difficult to forgive themselves? The World in Reverse: What is your character holding back? 

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idk why people always use "fever dream" in a derogatory context because i'm still very sick and i just had the best dream ever. i was carrying a baby seal around and hand-feeding it spaghettios. it was so soft and it loved the spaghettios so much

who's a hungy baby

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souldagger

i love when characters don't get to die

this is about villains/antagonists/general horrible people who finally face up to what they've done. especially if they try to pull the good ole "Dramatically Does One Good Thing To Redeem Themselves And Dies," but despite their best efforts they DON'T die. like yes motherfucker there's no easy way out for you, there's only the slow, awkward and painful process of learning to live with yourself. of learning to live with the weight of your mistakes. you get a second chance regardless of if you think you deserve it. you get to try to make amends and do good. you get to live.

this is also about every self-sacrificial bastard of a protagonist who puts themselves in harm's way again and again and again to a wildly unhealthy and unnecessary degree. see, there's something so compelling to me in the unspoken suicidality of repeated heroic self-sacrifice, and the thing about implicitly suicidal characters is that i want them to live. and that can be used to make a death so much more tragic and impactful - noble sacrifices and last stands certainly can and have been done beautifully - but there's also something special to me in seeing such a character make it. because you'd die for the people you love, yes, but would you live for them?

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reblogged

the motel room, or: on datedness

I.

Often I find myself nostalgic for things that haven't disappeared yet. This feeling is enhanced by the strange conviction that once I stop looking at these things, I will never see them again, that I am living in the last moment of looking. This is sense is strongest for me in the interiors of buildings perhaps because, like items of clothing, they are of a fashionable nature, in other words, more impermanent than they probably should be.

As I get older, to stumble on something truly dated, once a drag, is now a gift. After over a decade of real estate aggregation and the havoc it's wreaked on how we as a society perceive and decorate houses, if you're going to Zillow to search for the dated (which used to be like shooting fish in a barrel), you'll be searching aimlessly, for hours, to increasingly no avail, even with all the filters engaged. (The only way to get around this is locational knowledge of datedness gleaned from the real world.) If you try to find images of the dated elsewhere on the internet, you will find that the search is not intuitive. In this day and age, you cannot simply Google "80s hotel room" anymore, what with the disintegration of the search engine ecosystem and the AI generated nonsense and the algorithmic preference for something popular (the same specific images collected over and over again on social media), recent, and usually a derivative of the original search query (in this case, finding material along the lines of r/nostalgia or the Backrooms.)

To find what one is looking for online, one must game the search engine with filters that only show content predating 2021, or, even better, use existing resources (or those previously discovered) both online and in print. In the physical world of interiors, to find what one is looking for one must also now lurk around obscure places, and often outside the realm of the domestic which is so beholden to and cursed by the churn of fashion and the logic of speculation. Our open world is rapidly closing, while, paradoxically, remaining ostensibly open. It's true, I can open Zillow. I can still search. In the curated, aggregated realm, it is becoming harder and harder to find, and ultimately, to look.

But what if, despite all these changes, datedness was never really searchable? This is a strange symmetry, one could say an obscurity, between interiors and online. It is perhaps unintentional, and it lurks in the places where searching doesn't work, one because no one is searching there, or two, because an aesthetic, for all our cataloguing, curation, aggregation, hoarding, is not inherently indexable and even if it was, there are vasts swaths of the internet and the world that are not categorized via certain - or any - parameters. The internet curator's job is to find them and aggregate them, but it becomes harder and harder to do. They can only be stumbled upon or known in an outside, offline, historical or situational way. If to index, to aggregate, is, or at least was for the last 30 years, to profit (whether monetarily or in likes), then to be dated, in many respects, is the aesthetic manifestation of barely breaking even. Of not starting, preserving, or reinventing but just doing a job.

We see this online as well. While the old-web Geocities look and later Blingee MySpace-era swag have become aestheticized and fetishized, a kind of naive art for a naive time, a great many old websites have not received the same treatment. These are no less naive but they are harder to repackage or commodify because they are simple and boring. They are not "core" enough.

As with interiors, web datedness can be found in part or as a whole. For example, sites like Imgur or Reddit are not in and of themselves dated but they are full of remnants, of 15-year old posts and their "you, sir, have won the internet" vernacular that certainly are. Other websites are dated because they were made a long time ago by and for a clientele that doesn't have a need or the skill to update (we see this often with Web 2.0 e-commerce sites that figured out how to do a basic mobile page and reckoned it was enough). The next language of datedness, like the all-white landlord-special interior, is the default, clean Squarespace restaurant page, a landing space that's the digital equivalent of a flyer, rarely gleaned unless someone needs a menu, has a food allergy or if information about the place is not available immediately from Google Maps. I say this only to maintain that there is a continuity in practices between the on- and off-line world beyond what we would immediately assume, and that we cannot blame everything on algorithms.

But now you may ask, what is, exactly, datedness? Having spent two days in a distinctly dated hotel room, I've decided to sit in utter boredom with the numinous past and try and pin it down.

II.

I am in an obscure place. I am in Saint-Georges, Quebec, Canada, on assignment. I am staying at a specific motel, the Voyageur. By my estimation the hotel was originally built in the late seventies and I'd be shocked if it was older than 1989. The hotel exterior was remodeled sometime in the 2000s with EIFS cladding and beige paint. Above is a picture of my room, which, forgive me, is in the process of being inhabited. At first, perhaps not without reason, my reaction to seeing the room was negative. It was the last room in town. There were no other options and it showed. A mutter of really? This place? Jesus Christ. But upon further inspection (bedbug paranoia) I came to the realization that the always-new brainrot I'd been so critical of had seeped into my own subconscious and here I was snubbing my nose at a blessing in disguise. The room is not a bad room, nor is it unclean. It's just old. It's dated.

Datedness is the period between vintage and contemporary. It is the sentiment between quotidian and subpar. It is uncurated and preserved only by way of inertia, not initiative. It gives us a specific feeling we don't necessarily like, one that is deliberately evoked in the media subcultures surrounding so-called "liminal" spaces: the fuguelike feeling of being spatially trapped in a time while our real time is passing. Datedness in the real world is not a curated experience, it is only what was. It is different from nostalgia because it is not deliberately remembered, yearned for or attached to sweetness. Instead, it is somehow annoying. It is like stumbling into the world of adults as a child, but now you're the adult and the child in you is disappointed. (The real child-you forgot a dull hotel room the moment something more interesting came along.) An image of my father puts his car keys on the table, looks around and says, "It'll do." We have an intolerance for datedness because it is the realization of what sufficed. Sufficiency in many ways implies lack.

However, for all its datedness, many, if not all, of the things in this room will never be seen again if the room is renovated. They will become unpurchaseable and extinct. Things like the bizarrely-patterned linoleum tile in the shower, the hose connecting to the specific faucet of the once-luxurious (or at least middling) jacuzzi tub whose jets haven't been exercised since the fall of the Berlin Wall. The wide berth of the tank on the toilet. There is nothing, really, worth saving about these things. Even the most sentimental among us wouldn't dare argue that the items and finishes in this room are particularly important from a design or historical standpoint. Not everything old has a patina. They're too cheaply made to salvage. Plastic tile. Bowed plywood. The image-artifacts of these rooms, gussied up for Booking dot com, will also, inevitably disappear, relegated to the dustheap of web caches and comments that say "it was ok kinda expensive but close to twon (sic)." You wouldn't be able to find them anyway unless you were looking for a room.

One does, of course, recognize a little bit of design in what's here. Signifiers of an era. The wood-veneer of the late 70s giving way to the pastel overtones of the 80s. Perhaps even a slow 90s. The all-in-one vanity floating above the floor, a modernist basement bathroom hallmark. White walls as a sign of cleanliness. Gestures, in the curved lines of the nightstands, towards postmodernity. Metallic lamp bases with wide-brimmed shades, a whisper of glamor. A kind of scalloped aura to the club chairs. The color teal mediated through hundreds if not thousands of shoes. Yellowing plastic, including the strips of "molding" that visually tie floor to wall. These are remnants (or are they intuitions?) of so many movements and micromovements, none of them definite enough to point to the influence of a single designer, hell, even of a single decade, just strands of past-ness accumulated into one thread, which is cheapness. Continuity exists in the materials only because everything was purchased as a set from a wholesale catalog.

In some way a hotel is supposed to be placeless. Anonymous. Everything tries to be that way now, even houses. Perhaps because we don't like the way we spy on ourselves and lease our images out to the world so we crave the specificity of hotel anonymity, of someplace we move through on our way to bigger, better or at least different things. The hotel was designed to be frictionless but because it is in a little town, it sees little use and because it sees little use, there are elements that can last far longer than they were intended and which inadvertently cause friction. (The janky door unlocks with a key. The shower hose keeps coming out of the faucet. It's deeply annoying.)

Lack of wear and lack of funds only keep them that way. Not even the paper goods of the eighties have been exhausted yet. Datedness is not a choice but an inevitability. Because it is not a choice, it is not advertised except in a utilitarian sense. It is kept subtle on the hotel websites, out of shame. Because it does not subscribe to an advertiser's economy of the now, of the curated type rather than the "here is my service" type, it disappears into the folds of the earth and cannot be searched for in the way "design" can. It can only be discovered by accident.

When I look at all of these objects and things, I do so knowing I will never see them again, at least not all here together like this, as a cohesive whole assembled for a specific purpose. I don't think I'll ever have reason to come back to this town or this place, which has given me an unexpected experience of being peevish in my father's time. Whenever I end up in a place like this, where all is as it was, I get the sense that it will take a very long time for others to experience this sensation again with the things my generation has made. The machinations of fashion work rapaciously to make sure that nothing is ever old, not people, not rooms, not items, not furniture, not fabrics, not even design, that old matron who loves to wax poetic about futurity and timelessness. The plastic-veneered particleboard used here is now the bedrock of countless landfills. Eventually it will become the chemical-laced soil upon which we build our condos. It is possible that we are standing now at the very last frontier of our prior datedness. The next one has not yet elided. It's a special place. Spend a night. Take pictures.

Not into recurring payments? Try the tip jar! Student loans just started back up!

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