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I am about 70% robot and 30% extremely sentimental and emotional person, generally in series rather than in parallel. But last week’s Igalia summit wa
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on impostor syndrome
According to Sedgwick, it was just this kind of interchange that fueled her emotional re-education. She came to see that the quickness of her mind was
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Fri 2022/Jul/01
I wrote a
technical overview of the WebKit WPE project for the WPE WebKit
blog, for those interested in WPE as a potential solution to the
problem of
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Running the Steam Deck’s OS in a virtual machine using QEMU
Introduction
The Steam Deck is a handheld gaming computer that runs a Linux-based operating system called SteamOS. The machine comes with SteamOS 3 (
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Where Browsers Come From
Where Browsers Come From
In this post, I’ll talk about the evolution of the economics around browsers, and what we should think about as we move f
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Low-resolution-Z on Adreno GPUs
Table of Contents
What is LRZ?
Do not change the direction of depth comparisons
Simple rules for fragment shader
Do not write depth
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GstVA H.264 encoder, compositor and JPEG decoder
There are, right now, three new GstVA elements merged in main: vah264enc, vacompositor and vajpegdec.Just to recap, GstVA is a GStreamer plugin in gst-plugins-bad (yes, we agree it’s not a...
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From Selftests to KUnit
Last week, the series with DRM Kernel Selftests conversion to KUnit tests was merged into drm-misc-next and will probably be on the mainline on 5.20. This series was developed during...
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Some highlights of the Web Engines Hackfest 2022
Last month Igalia arranged a new edition of the Web Engines Hackfest in A Coruña (Galicia, Spain), where brought together more than 70 people working
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Gamepad in WPEWebKit
This is the brief story of the Gamepad implementation in WPEWebKit.It started with an early development done by Eugene Mutavchi (kudos!). Later, by the end of 2021, I retook those...
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Gamepad in WPEWebkit
This is the brief story of the Gamepad implementation in WPEWebKit.
It started with an early development done by Eugene Mutavchi (kudos!). Later, by t
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unintentional concurrency
Good evening, gentle hackfolk. Last time we talked about heuristics for when you might want to compact a heap. Compacting garbage collection is nice
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