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Why Video Is the New Frontier for Tabletop Role-Playing Games

A new digital tabletop gaming platform called Role integrates video chat, fast character creation, file sharing, an inclusive environment, and a refreshing lack of gatekeeping.

Tabletop role-playing games (TTRPGs) can be incredibly engrossing, but they aren’t beginner-friendly. Finding a system that’s right for you and people to play with, and then figuring out the rules behind dice rolls, learning new terminology, and navigating the logistics of in-person and remote play can seem daunting. Add in the unfortunate fact that many Dungeons & Dragons (D&D) and TTRPG spaces are plagued by gatekeeping, and it’s no wonder many potential players quit before they even start.

But it doesn’t have to be that way—not according to Elle Dwight, CEO and co-founder of Role, a free and inclusive digital role-playing platform that focuses on video-based play and easy content creation.

Founded in 2020 by Dwight and her childhood friend and Role CTO Ian Hirschfeld, Role lets anyone get to playing pen-and-paper RPGs as quickly as possible. Combining high-definition video chat, built-in quick-start options for creating characters for popular systems such as D&D, Call of Cthulhu, and Masks: A New Generation, as well as space for sharing files and the ability for users to display their preferred pronouns, the platform has many excellent features that allow for quick turnaround time and inclusive play. That last point is especially important to Role, with the majority of the Role team being POC and/or LGBTQ+, and Dwight and Hirschfeld identifying as a trans woman and BIMPOC Filipino man, respectively.

A game on Role in progress

We sat down with Dwight to discuss the development of Role, the impact remote play options have had on TTRPGs, and their subsequent impact on popular culture, the importance of inclusive play, and upcoming features Role users can look forward to. This interview has been edited for length and clarity.

PCMag: You founded Role with your childhood friendhow did that come about?Dwight: So Ian, the CTO and co-founder, we’ve known each other since we were like 12 or 13 years old, which is well over 20-something years now. So it's been a long time (laughs). And for us, our friendship was and has always been strongly defined by the things we could create together. When we were kids, we made movies together, we made games together, both physical tabletop and homebrew games, but also things like a Starcraft editor, computer game mods, and that kind of stuff.

This is our second company together; we ran a company back in 2015, it was an agency out of San Francisco that specialized in the intersection between storytelling, technology, and play. And in that company, we were bringing our expertise in that to a bunch of non-gaming companies. Notably, we worked with Google and Facebook, and we worked on a really cool slew of VR projects at the time. But then after about five years…we took a bit of a break, and then came back together around the backend of 2019.

We came together around a project that we had done back in 2015 that was originally a fun, little Hack Jam project that was put together around our passion for role-playing games. We made a mobile app back in 2015 called Role. And it was originally just based on a very simple abstraction of role-playing, down to a simple rule set that you could just play on your phone with friends, something you could just do over your lunch break. And we were looking at that, and we were looking at all the really exciting and explosive growth and changes happening in role-playing games online today. And we thought, you know, this is a really amazingly cool thing that almost for us, it kind of feels like coming home.