@themanthemyththeanimation
Joined on January 23rd, 2023, this user has been a member for 526 days and is the 231,819th person to register an account.
Has 1 submission, the first one uploaded on November 3rd, 2023 and the most recent on November 3rd, 2023.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 656 downloads.
In total, they have been download 656 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 2 stickfigures.
On average, when this user rates stickfigures, they are 85% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 13 comments on non-activity pages of the site. Alternatively, this user has made 384 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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hey, u see that comment section? can u do me a favor and post tips for animating, i am a new animator. thx 🙂
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hol up tell me the description of it and ill tell u if i made it and try to find it
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hah, alr
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in the game will u be able to upload ur own oc?
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what begins?
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and are ugly irl
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alr, thx
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they usually also weigh 1 unoctogintillion pounds
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oh ok, thx though
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how to make colors non black and white
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(Oculus Quest 2) I’ve played vr games that use pass through mode, and most of the time I use pass through when I’m not playing a game. Even though I like using it, it kinda bothers me that all I see is black, grey, and white when in passthrough. Do any of y’all know how to fix this?
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How to turn off pass through or make the colors non black and white?
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how to make colors non black and white
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Unfortunately I think your not able to
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oh ok, thx though
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Quest 2 cameras are limited to black and white, only the quest 3 (and the quest pro ig but that has worse passthrough, is discontinued, and cost $999 I think) has color passthrough in the quest line. Which is unfortunate but fair, since they had to cut corners for the headset to be $299.
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alr, thx
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You do the thing, eventually you’ll have the thing and it’ll look really great.
Hope that helped. 😊
Okay.
Look into a youtuber called Mr. Onyx
His tutorials are short (4-8 mins) and god DAMN did they help me improve alot
Look into the process of easing. Heres a reference
If you want smooth anims, do “ease both”
Baaically, stickfigures have to be like humans. Humans dont move like robots. No, they start slow and build up their speed in a matter of time depending on the weight of their actions. Thats easing for you.
Now, this is the advice that tends to annoy most new animators.
Move every single limb in EVERY single frame.
Having certain limbs be frozen while focusing on only a couple is a big no-no.
Take a look at this snippet of a fight i made
If you put it in slow motion, you notice how every limb gets moved per frame? Even if its a slight movement, its gonna make your anims realistic.
This all might feel overwhelming but dw, im putting 2 years of advice into one comment. You have plenty of time to do all this.
On YT, search up “Alan Becker’s 12 principles of animation”
Dont watch this all in one go if you dont feel like it.
Dont get used to the “Add tweened frames” button. Its horrible and it makes your anims look like shit.
Dont rush to get good. Yeah, that sounds like im contradicting everything I just said but hear me out.
The better you get at animating, the more work you have to put into it. And once you notice improvement, youll begin changing your standards. So you cant go back to your old animating skills because that’ll dismotivate you. So you have to take your time and get used to putting more skill into your anims and get used to your new standards. When you feel like you’ve completely mastered your skill, start improving some more. This will take time, of course.
Don’t be hyped to animate something. Like a fight scene that you just choreographed, youll probably be pretty hyped to see the end result so you’ll most likely end up rushing which will give you a bad or poorly animated end result, which will dismotivate you.
That’s all the tips I got for now. Tag me with @revenantanims if you got more questions. Feel free to ask away! 👍
me readin g this and ive gotten used to using add tweened frames:
lmao that Add Tweened Frames button is so addicting
its so much easier but i know that i need to animate by hand to make things better
it makes a big difference though
even if its a slight and small movement, animating by hand is gonna make it feel more human
you could also just double frame or triple frame to make movements feel slow lol
the method i use for double framings a bit modified. basically, add two frames, but in the second frame of the double frame, ill move maybe just a couple of limbs to be angled more towards the next ACTUAL frames position.
hard to explain lmao
i cant do on 2s… ive tried doing that but its always so abrupt when it changes from 2s to 1s lol
Use it sometimes but don’t rely on it, you can also use it but tweak it afterwards
One main thing beginner animators don’t do is practice, and usually their excuse is “I’m lazy 💀” exactly why you suck at animating no offense, if you’re not going to put the effort into improving, why bother asking for help?
Excuse this random rant i had above it has nothing to do with you, I am 99% sure,
Anyways Tweening Helps Smoothen Animations, Making them look smooth. Non-tween are more choppier but doesnt have any problem with Effects or Turning the figure around like Tween does.
Do Not Use Tween Feature allows you to skip a frame, this is great for using possible impact effects or using it as a firing gun recoil effect, that is if you use tween.
There’s a Feature called “Add Between Frames” This makes your life easier, if two frames are way too fast together and you’re too lazy to fix it, using this feature and inputting it between the frames adds in another frame that is automatically posed for you, that is if you are using Tween.
Trust the Intermediate Animator that has given you these tips, I dont know if what i said actually are true, but take the chance ☺️
one man says dont use add tweened frames, one man does
the duality of animator
Getting smooth anim without tween is a goated skill to have, but tweened frame is convenient for those who want a shortcut.
Kinda like having the ability to draw a perfect circle/straightline, or just use a stencil/ruler
Also pro team non-tween 🗣️💯💯
pro team non tween because i wanna learn how to do that
pro-team non-tween ftw!!!!
Honestly i would say, Tween frames and Non-Tweened frames are just ‘Styles’ a preference for anyone who wants a more smoother animation or a choppier animation, Both are great in many ways, but it entirely depends on the user and how they want the animation to be like.
tbh, i think that
tweening is for ppl that make tactical gun anims. like explosive bullet or smth. tweening was MADE for them
non-tween is moreover for ppl that like to animate every single frame and have more control over the end result 👍