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Writer Spotlight: Charlie Jane Anders

Since the late 2000s, Charlie Jane Anders has been writing some of the most lively, outrageous, and engaging short Sci-Fi fiction out there. Former editor-in-chief of science fiction and fantasy website io9.com, her bestselling debut novel, All the Birds in the Sky, won the Nebula Award for Best Novel and was a Hugo Award finalist. Before that, her story, “Six Months, Three Days,” won the Hugo Award. She has had fiction published by McSweeney’s, Lightspeed, and ZYZZYVA, while her journalism has appeared in Salon, the Wall Street Journal, and Mother Jones, among others.

We sat down with Charlie to discuss her new short story collection, Even Greater Mistakes, her start in writing, and the act of dreaming new worlds in unprecedented times. Click through to the end for insight into Charlie’s process, her thoughts on the sci-fi genre, and adapting work for the screen.

Tell us about your new book, Even Greater Mistakes—how did it come to be, and what’s the title all about?

I had been wanting to publish a full-length short story collection forever, and it never seemed like the right time. Until, at last, I was in the middle of publishing this young adult space fantasy trilogy, and @torbooks wanted to publish something between the first and second books. To my delight, we all agreed that a short story collection was the perfect choice.

Even Greater Mistakes was one of the alternate titles for my debut All the Birds in the Sky, and I felt it described these stories perfectly. All of these tales are about messing up, confronting your own fallibility, and finding yourself as a result.

Who is your favorite character in the book? Why?

My favorite story in the book is “Love Might Be Too Strong a Word,” about a space city with six different genders, corresponding to six different jobs. The main character, Mab, is a rebel who rejects the gendered oppression that everyone else on the ship lives under—y’s basically who I want to be when I grow up. I had so much fun writing yr.

Your book Never Say You Can’t Survive is about writing new worlds amid a, shall we say, disappointing reality. What can writing achieve in the face of general doom?

I really believe that your imagination—and your ability to spin made-up people out of your own psyche—are a lifeline when the world is going to a bad place. Since it came out, I’ve been overjoyed to hear from so many people who have been able to deal a little better with burnout, doom scrolling, and all kinds of horrible circumstances by writing their own fiction. I’m more certain than ever that we can find freedom and joy and the means to survive inside our own fictitious worlds.

What makes dreaming about the future so transformative—to both the dreamer and the reader along for the ride?

Contrary to what Fleetwood Mac seem to think, I don’t think it’s possible for us to stop thinking about the future. Most of us constantly obsess about the good things we hope will happen, but also all of the worst-case scenarios that we are all dreading. So the real question is whether we’re going to take control of how we think about the future and consciously try to imagine better futures. I think that if we decide to put our energy into visualizing a happier world to come, we’ll be closer to making it a reality.

How did you get your start in writing, and how did you find your happy place in your process?

In elementary school, I had a very severe learning disability—I nearly flunked out of first, second, and third grade. I was lucky to have a special-education teacher who took me under her wing and helped me master basic schoolwork by tapping into my creativity. She got me to write silly and obnoxious stories as a way of getting me excited about learning. Later, I wrote tons and tons of fanfiction. In high school, I was part of a group of people who did a collaborative storytelling project via an online bulletin board. Over and over again, I found that escaping into unreal places leaves me feeling more fulfilled and better able to cope with the so-called “real” world.

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Writer Spotlight: Tamsyn Muir

Tamsyn Muir probably doesn’t need a lot of introduction here on Tumblr, but for those who aren’t yet familiar with her work: Tamsyn Muir is the bestselling author of the Locked Tomb Series. Her fiction has won the Locus and Crawford awards. It has been nominated for the Hugo Award, the Nebula Award, the Shirley Jackson Award, the World Fantasy Award, the Dragon Award, and the Eugie Foster Memorial Award. A Kiwi, she has spent most of her life in Howick, New Zealand, with time living in Waiuku and central Wellington. She currently lives and works in Oxford, in the United Kingdom. 

We asked Tamsyn some questions about Nona the Ninth, the next installment of the Locked Tomb series, which comes out on September 13. (Mild spoilers ahead. You have been warned!)

Can you tell us about Nona the Ninth? How would you contextualize it alongside the previous Gideon the Ninth and Harrow the Ninth?

The Locked Tomb has always followed a concrete set of rules about whose point of view we’re in—there’s a priority list and a hard if-and-else-if set of codes about who is telling the tale. The priority character is always Gideon Nav herself, but after Gideon the Ninth, in many ways, she gets knocked out of the ring.

Nona is the next rule on the priority list—the next storyteller. Except there are also a bunch of other storytellers popping up in the priority list as she lets her guard down. That’s kind of one curtain I wanted to pull back on The Locked Tomb as a whole. Who’s telling this story? What is the truth as someone else understands it? Which is why, where the last two books have been told very much from the perspectives of the Nine Houses, we’re finally in a setting where the Houses have pulled back, and the truth told is completely different.

You have a knack for approaching the next part of the story from a completely different vantage point, which is deliciously frustrating for the reader. Why do you think this works so well (when really, it sort of shouldn’t)?

Oh, but it does, and it’s been proved to work—just play an RPG! One thing I passionately loved in Final Fantasy IX, my very favourite Final Fantasy at the end of the day, is that one moment you’re with the thief-turned-thespian Zidane and a wonderfully dashing attempt to kidnap a princess in the middle of a theater performance—then you’re with…some very bizarre kid called Vivi…who has lost his ticket and is getting negged by a horrifying rat child. You’re given a completely different lens on a completely different situation in what’s basically a completely different genre. In the same game! There’s a risk of getting too comfortable in someone’s truth—you might want to settle down in a character whom you have learned to understand. But then you have to practice a very radical empathy in settling down in Nona, who just absolutely does not give a shit about swords or empire and, at her worst, can be quite an irritating, materialistic babe in the woods who is WAY too into dogs. Of course it’s alienating. If the experience of being in Gideon’s head was the same as being in Harrow’s as being in Nona’s, there wouldn’t be any point. If different vantage points didn’t work, A Song of Ice and Fire would never have gotten off the ground. Hell, neither would The Iliad. I just sit longer with my vantage point.

After writing foul-mouthed and horny Gideon and acerbic, memory-challenged, and also horny Harrow, how did you approach writing Nona’s character, and what did you enjoy most about the process?

Harrow would hate that you described her as horny. Gideon would be fine with being described as horny. Nona would love to sit you down and talk about all the things that make her horny, at the end of which you are 50% worried that she doesn’t honestly understand ‘horny,’ and 50% worried that she DOES understand ‘horny.’

Nona is my character who doesn’t give a fuck. Gideon and Harrow both give too many. It was fun to write a character who sincerely seeks out love as she understands it, who has a large collection of friends and interests, and has no ambition. And yet what I really enjoyed is that Nona is easily also the most terrifying POV character of the series. 

We meet some old friends in a new place in Nona. What aspect of the familiar characters meeting the unfamiliar world was the most fun to write?

Honestly, the fact that they’re in such a different milieu was fun enough. One is a woman completely out of time, trying to find something to live for; two are dyed-in-the-wool Housers forced to re-examine values they’ve always taken for granted and what the next part of life after death is going to look like for them. All three are fish out of water. And then there’s actually the reader meeting the familiar after two long books about the unfamiliar, and all the ways I hope that’s entirely weird and recontextualizing. And then, for Nona, what’s familiar to us is entirely unfamiliar to her. Writing Nona was like one long experiment with jamais vu.

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“Lesbian necromancers in space.” What’s not to love!

With Gemma, I wanted to write about someone who is going through a new “coming-of-age” later in life and having to learn who she is and how to be part of a relationship. I think many queer people, myself included, are familiar with feeling like they’re stumbling through another adolescence after coming out or leaving home. Too often, starting a relationship is the end of a story, but so often, that’s just the beginning—Gemma may love Vauca, but at the start of SOTFS, she doesn’t know how to do the work of that.

—Lina Rather on Sisters of the Forsaken Stars

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