Open
Bug 1182325
Opened 9 years ago
Updated 2 years ago
Embedded bitmaps inside SVG are scaled poorly
Categories
(Core :: Graphics: ImageLib, defect)
Tracking
()
UNCONFIRMED
People
(Reporter: tigt, Unassigned)
Details
(Whiteboard: [gfx-noted])
Attachments
(1 file)
694 bytes,
text/html
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Details |
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.10; rv:41.0) Gecko/20100101 Firefox/41.0 Build ID: 20150708004005 Steps to reproduce: 1. Make an inline <svg> 2. Put an <image> pointing to a bitmap inside of it 3. Scale the SVG down. Actual results: The downscaled bitmap <image>s are resized with a quick-and-dirty algorithm, which looks bad. (SVG <image>s aren't affected.) The effect worsens if the bitmap is scaled down in a secondary step by setting its width and height attributes to something other than its natural width & height. Expected results: Ideally some sort of more-sophisticated resampling should happen. image-rendering: optimizeQuality doesn't do anything, but the current scaling algorithm would be a fine candidate for optimizeSpeed. Chrome has an improved sampling algorithm, but tends to make images in this situation look like they're covered with vaseline.
Updated•9 years ago
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Whiteboard: [gfx-noted]
Reporter | ||
Comment 1•9 years ago
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An additional test-case from the Chromium issue tracker (they have the opposite problem, <image> is too blurry): http://demo.ceros.com/examples/image-masking/blurry-svg.html It's more obvious with the photographic image that Firefox may be downsampling at the wrong point in the graphics pipeline, or something.
Updated•2 years ago
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Severity: normal → S3
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Description
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