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/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.wear.compose.material
import androidx.compose.foundation.progressSemantics
import androidx.compose.material.icons.materialIcon
import androidx.compose.material.icons.materialPath
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.semantics.disabled
import androidx.compose.ui.semantics.semantics
import androidx.compose.ui.semantics.setProgress
import androidx.compose.ui.util.lerp
import kotlin.math.roundToInt
/**
* Icons which are used by Range controls like slider and stepper
*/
internal object RangeIcons {
/**
* An [ImageVector] with a minus sign.
*/
val Minus: ImageVector
get() = if (_minus != null) _minus!!
else {
_minus = materialIcon(name = "MinusIcon") {
materialPath {
moveTo(19.0f, 13.0f)
horizontalLineTo(5.0f)
verticalLineToRelative(-2.0f)
horizontalLineToRelative(14.0f)
verticalLineToRelative(2.0f)
close()
}
}
_minus!!
}
private var _minus: ImageVector? = null
}
/**
* Defaults used by range controls like slider and stepper
*/
internal object RangeDefaults {
/**
* Calculates value of [currentStep] in [valueRange] depending on number of [steps]
*/
fun calculateCurrentStepValue(
currentStep: Int,
steps: Int,
valueRange: ClosedFloatingPointRange<Float>
): Float = lerp(
valueRange.start, valueRange.endInclusive,
currentStep.toFloat() / (steps + 1).toFloat()
).coerceIn(valueRange)
/**
* Snaps [value] to the closest [step] in the [valueRange]
*/
fun snapValueToStep(
value: Float,
valueRange: ClosedFloatingPointRange<Float>,
steps: Int
): Int = ((value - valueRange.start) /
(valueRange.endInclusive - valueRange.start) * (steps + 1))
.roundToInt().coerceIn(0, steps + 1)
}
internal fun Modifier.rangeSemantics(
step: Int,
enabled: Boolean,
onValueChange: (Float) -> Unit,
valueRange: ClosedFloatingPointRange<Float>,
steps: Int
): Modifier = semantics(mergeDescendants = true) {
if (!enabled) disabled()
setProgress(
action = { targetValue ->
val newStepIndex = RangeDefaults.snapValueToStep(targetValue, valueRange, steps)
if (step == newStepIndex) {
false
} else {
onValueChange(targetValue)
true
}
}
)
}.progressSemantics(
RangeDefaults.calculateCurrentStepValue(step, steps, valueRange),
valueRange, steps
)
internal fun IntProgression.stepsNumber(): Int = (last - first) / step - 1