Quest for Talent? Connecting you with #UnrealEngine contractors skilled in the arcane arts of coding, design, and storytelling. Our champions are prepped and ready to join your crusade! ⚔️ hashtag #GamingJobs https://lnkd.in/gEVm97yV
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Take a look at this tech-viz we created a bit ago. The blue lines mark the LED Volume, and where they intersect with the Unreal Engine environment shows the divide between the physical and virtual sets—indicated in yellow. A heat map helps us prioritize asset development where it's most crucial, the further things are from the hero area, the easier they're generally to create. What's fascinating is how closely these early visualizations match the final product. This is largely thanks to the production designer and DP, who set the visual tone early in Unreal Engine. Subsequent teams like VFX and Construction then are able to use this as a guide. Have a good day. #TechViz #Filmmaking #AssetDevelopment #UnrealEngine #productiondesign #directorofphotography #themandalorian
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New Online Class Launching Soon!🚀 Master: -Procedural Modeling in Houdini -Building Reusable Tools (HDAs) -Unreal Engine 5 Integration This class is perfect for: -3D Artists -Game Developers ️ -Anyone who wants to create procedural 3D content ✨ Stay tuned for more details! #houdini #proceduralmodeling #unrealengine5 #gamedev #3dart P.S. Want early access? Let me know in the comments!
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I've developed a shader-based 𝐑𝐚𝐲𝐌𝐚𝐫𝐜𝐡𝐢𝐧𝐠 system within 𝐔𝐧𝐢𝐭𝐲 that empowers me to manage rendering directly from the shader itself. This system utilizes RayMarching techniques and 𝐬𝐢𝐠𝐧𝐞𝐝 𝐝𝐢𝐬𝐭𝐚𝐧𝐜𝐞 𝐟𝐮𝐧𝐜𝐭𝐢𝐨𝐧𝐬 (SDF) to render a multitude of shapes and handle various intersections. What's truly interesting is that I've managed to completely ignore Unity's render pipeline and instead integrate a rendering system from a single shader. 🔮 I've seamlessly integrated it into Unity, allowing me to tweak object shapes, intersection types, and object positions straight from Unity's editor. 🎮 This innovative fusion of Unity and my RayMarching rendering system has unlocked endless possibilities for creative experimentation. I'm thrilled to share this journey with you all, and I can't wait to see where it takes us next! 🌌💡 #RayMarching #Unity #Shader #GameDevelopment #Innovation #CreativeTech
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Would high quality Technical Artists help your studio? Unleash the full potential of your game with Airship Interactive's Technical Art Team now. Specializing in a diverse spectrum of services from Unreal Engine integration to cinematic lighting, our team is the powerhouse behind flawless game visuals and performance. Interested already? drop a reply and we will get in touch! - Unreal Engine 4 & 5 Expertise - Advanced Shader & Material Creation - Rigged Character Integration - Custom Tool Development for Maya, Unreal & Unity - Immersive Lighting & Environmental Effects - Procedural & Modular Asset Creation - Houdini-to-Unreal Workflows - Lifelike Hair Shaders & Simulation - Blueprint Design and Maya Scripting - Streamlined Pipeline Development - Precise Character Rigging & Skinning Our technical artists are warlocks with C#, C++, and Python, ready to tackle your challenges and elevate your game. Let's make magic happen 🚀 Reach out to [email protected] or connect with one of our business development team on LinkedIn for collaborations that transform #AirshipInteractive #TechnicalArt #GameDevelopment #CreativeTechnology
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Environment modeling in unreal engine. #unrealengine #autodeskmaya #environment #linkdin #cameraanimation #leveldesign #unrealenginecommunity #unrealenginedevelopers
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Advanced tips for character art production in Unity #Character #Editor #Guestblogger #MadewithUnity #UnityArtTools #Visualeffects #Unityblog
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Since Cinematic was incredibly tiring, I recorded it directly through the editor. Work on the ground and first floor of Project Dark has almost reached the final level. -1 after a few tweaks. I'm going to go to the floor and start working. -one. The first floor will be much more tiring than the entrance and 1st floor, but I believe I will enjoy it a lot. After I finish Project Dark, I plan to update with Unreal Engine 5 and do all my future work there. Let's say soon. :) #unrealengine4 #unrealengine5 #ue4 #ue5 #leveldesign #environmentdesign #environmentart #projectdark #soon #workinprogress #design
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Here's a short video on an area I created within my personal project. This was built from a blank project inside Unreal Engine 5 and was created with assets from the Abandoned Factory pack, as well as many amazing materials and assets from megascans library. I'm still open for work, so any help or guidance in achieving this would be greatly appreciated. #unrealengine #gamedevelopment #leveldesign #environmentdesign #gamedesign #megascans #quixel #postapocolyptic
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A passionate artist focused on creating exciting optimized worlds in 3D | | 3D Artist and Level Designer at Xcelerated Consulting and Pearson
4moApplied for a few of the art contracts. Hoping I will at least get an interview out of the process. Portfolios don't always tell the whole story.