Theo Browne

Theo Browne

San Francisco, California, United States
10K followers 500+ connections

About

I build things. Well known for my YouTube and Twitch.

CEO @ Ping.gg (YC W22)

Experience

  • Ping Labs Graphic

    Ping Labs

    San Francisco, California, United States

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    San Francisco Bay Area

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Education

Publications

Projects

  • init.tips

    init.tips was built to help developers of all experience levels get started on a new project with good tech. It's a heavily opinionated set of recommendations for building on simple, stable tech that scales

    See project
  • Round - Video Calls For Creators

    Imagine if Zoom was built for streamers. Round aims to solve a simple problem with a lot of complex parts - "how do I go live with multiple people?"

    Round works in your browser and OBS and integrates with accounts from Twitch, Youtube and Twitter. Creators using Round have already made millions of minutes watched and over half a million unique impressions

    See project
  • Chrometana

    - Present

    Chrometana is a chrome extension I created to enable user control of what search engine Cortana opened in Windows 10. This extension was featured in publications such as The Verge, Engadget, Telegraph, CNet, and more. Chrometana has been installed over a million times and still serves thousands of users every day.

    See project
  • Dogecoin Simulator

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    Dogecoin Simulator is a web game heavily inspired by Universal Paperclip. I was curious how my "tech stack" held up under the load of a high thrash game engine, and had a lot of fun pushing the limits of the tech I was consuming.

    Dogecoin Simulator uses React and Zustand to define all game logic and UI. Zustand's state model allowed me to centralize all the complex game logic into a simple, typesafe state machine.

    I'm really proud of the quality of this project and the performance…

    Dogecoin Simulator is a web game heavily inspired by Universal Paperclip. I was curious how my "tech stack" held up under the load of a high thrash game engine, and had a lot of fun pushing the limits of the tech I was consuming.

    Dogecoin Simulator uses React and Zustand to define all game logic and UI. Zustand's state model allowed me to centralize all the complex game logic into a simple, typesafe state machine.

    I'm really proud of the quality of this project and the performance it maintains. All of the code is open source, so please give it a look!

    See project

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