This article was taken from the November 2012
issue of Wired magazine. Be the first to read Wired's articles in
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This kinetic sculpture bridges the physical and digital. "The
prototype is a vase than can change shape -- it has little joints
that adjust their width," David Lakatos, a member of the MIT media Lab's Tangible
Media group, says. "And once they change width, you can start
creating contours -- you can re-form it, in both the physical and
the digital worlds."
In the physical world, a sensor above the vase recognises
gestures and creates a 3D model, allowing you to shape it as you
would clay. In the digital world, an iPad app allows Lakatos to
alter the sculpture's properties wherever he happens to be. "With
the app, you can be extremely precise about how the form will
change," he says. "But, ultimately, sculptors look at something,
carve away at it, then look at it again. You need the 3D feeling to
do that."
Lakatos plans to build a series of the sculptures, which he sees
as a natural next step in UI design: "We already live in a world of
shape-shifting interfaces: a door that opens for you -- that's a
shape-changing interface on an architectural scale, because it
creates a door where there wasn't one before."