From Building to Programming
As I grew older, I developed an interest in architecture.
As a young teenager, however, I quickly realized there wasn't
much opportunity to build the houses I designed.
About that time, I got an Apple II computer. As I began to
program, I quickly discovered that with computer software
you can design something, build it, and see it work and respond
to you. Although bits of Apple II Basic were not as impressive
as building houses, I could take a project to completion and
see if it worked. (My first game: a Space Invaders clone in
Apple II Basic.)
Soon, I switched from Basic to Pascal and wrote my first
graphics editor. (If you think Flash is difficult to use,
you should try drawing with a joystick on an Apple II before
the concept of undo was invented.) I entered it in my high
school science fair.
Breaking into Professional Programming (in High School)
I did pretty well at the science fair. Shortly afterwards
the Macintosh came out, I got one, and my dad took me to an
early Macintosh Users Group-where he bragged about my programming
skills to the group organizer, Charlie Jackson.
Jackson wanted to start a Macintosh software company, owned
the necessary $10,000 Lisa computer, and didn't have much
money to spend paying programmers. I wanted access to a Lisa
computer and, as a high school student, didn't need a paycheck
until after the software started selling. It was a perfect
fit, and part of the beginning of Silicon Beach Software.
(I still think Jackson was a bit crazy to believe a high school
student could write Macintosh software.)
I began writing games. First came Airborne!, then Dark Castle
and Beyond Dark Castle. The second game was such a hit it
paid my way through college. Writing games was an important
part of my computer education (and the beginning of my inspiration
for Flash) because I learned about animation, digitized sound,
and how to synchronize the two. Most importantly, I learned
that fast and responsive software is fun to use.
1, 2, 3,
4 next
>
|