Accessibility
 
Home / Showcase
Showcase - The Early Days
 

From Building to Programming
As I grew older, I developed an interest in architecture. As a young teenager, however, I quickly realized there wasn't much opportunity to build the houses I designed.

About that time, I got an Apple II computer. As I began to program, I quickly discovered that with computer software you can design something, build it, and see it work and respond to you. Although bits of Apple II Basic were not as impressive as building houses, I could take a project to completion and see if it worked. (My first game: a Space Invaders clone in Apple II Basic.)

Soon, I switched from Basic to Pascal and wrote my first graphics editor. (If you think Flash is difficult to use, you should try drawing with a joystick on an Apple II before the concept of undo was invented.) I entered it in my high school science fair.

Breaking into Professional Programming (in High School)
I did pretty well at the science fair. Shortly afterwards the Macintosh came out, I got one, and my dad took me to an early Macintosh Users Group-where he bragged about my programming skills to the group organizer, Charlie Jackson.

Jackson wanted to start a Macintosh software company, owned the necessary $10,000 Lisa computer, and didn't have much money to spend paying programmers. I wanted access to a Lisa computer and, as a high school student, didn't need a paycheck until after the software started selling. It was a perfect fit, and part of the beginning of Silicon Beach Software. (I still think Jackson was a bit crazy to believe a high school student could write Macintosh software.)

I began writing games. First came Airborne!, then Dark Castle and Beyond Dark Castle. The second game was such a hit it paid my way through college. Writing games was an important part of my computer education (and the beginning of my inspiration for Flash) because I learned about animation, digitized sound, and how to synchronize the two. Most importantly, I learned that fast and responsive software is fun to use.

1, 2, 3, 4 next >