Voici comment vous pouvez mettre en évidence des compétences cruciales lors d’un entretien de conception de jeux.
Décrocher un emploi dans la conception de jeux ne consiste pas seulement à mettre en valeur votre créativité ; il s’agit également de démontrer votre capacité à penser de manière critique et à résoudre des problèmes. Lors d’un entretien de conception de jeu, vous voudrez mettre en évidence les compétences qui font de vous un candidat exceptionnel. Cela signifie être prêt à discuter de votre processus de conception, de votre compréhension des mécanismes de jeu et de la façon dont vous gérez les commentaires et la collaboration. Adaptez vos réponses pour montrer comment vos compétences s’alignent sur les besoins et les projets de l’entreprise, et soyez prêt à étayer vos affirmations par des exemples concrets tirés de votre expérience.
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Apurvo Ghosh, HFI CUA™Design Leadership - Design Thinking - 📚Published Author - Thought Leadership - Portfolio Management - UX Strategy - UX…
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Taha RasouliProduct Manager, Game Designer, Coach at AvaGames / IGDA Foundation Board of Directors
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Bob De SchutterProfessor, Game Designer, Researcher, Speaker and Advocate for Play in Later Life
Dans tout entretien de conception de jeu, vous devez avoir une solide compréhension des principes fondamentaux de la conception de jeux. Cela inclut la compréhension des mécanismes, de la dynamique et de l’esthétique du jeu. Assurez-vous de pouvoir expliquer comment ces éléments fonctionnent ensemble pour créer des expériences de jeu attrayantes. Par exemple, si on vous demande de critiquer un jeu, concentrez-vous sur ces principes pour démontrer vos compétences analytiques et la profondeur de vos connaissances. Ce faisant, vous montrez que vous êtes non seulement capable de créer des jeux amusants, mais aussi de comprendre ce qui les rend agréables pour les autres.
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In a game design interview, highlight skills such as creativity, problem-solving, and collaboration. Discuss your ability to conceptualize game mechanics, storylines, and user experiences. Showcase proficiency in game development tools like Unity or Unreal Engine, demonstrating past projects or prototypes. Emphasize your understanding of player psychology and engagement techniques. Illustrate your adaptability to iterative design processes and your willingness to receive and implement feedback. Lastly, underscore your passion for gaming and your eagerness to contribute innovative ideas to create compelling and immersive gaming experiences.
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A lot of times during interviews, you will be asked by the company that is interviewing you to criticize their own games! Or you will be asked for example what would you change or make better in their already published games? This is not a trick question and also this is not where you start questioning the work. This is where you will show that you know your basics in that specific area. And also it gives you a good idea of where your work will be if you are hired.
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One way to train your analytical thinking is to compare games with similar mechanics. For example, many games in the FPS genre have very similar mechanics, but different characters, art styles, narratives and strategies; by analyzing these games together you begin to understand how each factor makes the game unique and affects players differently. While one player may enjoy using a realistic weapon, another may love using colorful or surreal-shaped skins. While some prefer multiple missions in a story mode, others see fun only in cooperative or competitive modes. Look for the details that make that game unique and understand how these details relate to each other to offer a different experience to the player.
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The most important thing is keeping abreast of current game industry trends and what is working. Understand what are the challenges and which genre the specific studio is working in.
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In a game design interview, showcasing crucial skills is key. Start by discussing your proficiency in game mechanics, emphasizing your ability to create engaging gameplay experiences. Highlight your creativity by describing past projects and innovative solutions you've implemented. Demonstrate your understanding of player psychology and user experience design principles, underscoring how you prioritize player satisfaction. Lastly, emphasize your collaborative skills, illustrating instances where you effectively worked with teams to bring a game from concept to completion. By focusing on these aspects, you'll effectively highlight your expertise in game design during the interview.
La créativité est l’élément vital de la conception de jeux, et votre entretien est l’occasion idéale de montrer votre pensée innovante. Soyez prêt à discuter de vos projets les plus créatifs et des solutions uniques que vous avez conçues pour relever les défis de conception. Expliquez la raison de vos choix créatifs et comment ils ont amélioré l’expérience du joueur. Qu’il s’agisse d’une nouvelle mécanique de jeu que vous avez développée ou d’une tournure narrative intrigante, ces exemples peuvent servir de preuve tangible de vos capacités créatives.
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Having already played the company's game will help a lot. You can see how they approach their game design problems and how your creative way of thinking will improve their method.
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One that will allow you to show your creativity is to create a design session within that interview. Use a scenario where there is a direction goal and anchor that to an existing game (preferably a game the studio you’re applying for has made) and show them your design process. This is a great way to demonstrate what value you can bring to the table and loosen up the tense nature of interviews.
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In addition to showcasing individual creativity, emphasize your collaborative skills during the interview. Discuss instances where you successfully collaborated with multidisciplinary teams, such as artists, programmers, and writers, to bring a game concept to life. Highlight how you effectively communicated your creative vision and incorporated feedback from team members to refine and enhance the final product. Demonstrating your ability to collaborate and adapt within a team environment underscores your suitability for collaborative game development projects.
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Creativity isn't just raw ideas that everyone has and thinks that their idea is MIND-BLOWING, but something that you can display but not just talk about. The root of creativity is CREATE not imaginitivity :D So if you want to have better chances, make sure you have something to showcase :)
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Showcase your ability to think outside the box by proposing innovative ideas for the company's current or future game titles. This demonstrates your proactive approach to problem-solving and your potential to contribute fresh perspectives to the team. Prepare to discuss how your proposed ideas align with the company's goals and target audience, illustrating your understanding of both creative vision and business objectives.
Votre expérience antérieure peut être un témoignage puissant de vos compétences. Lorsque vous discutez de projets antérieurs, soyez précis sur votre rôle et vos contributions. Mettez en évidence les défis auxquels vous avez été confronté et comment vous les avez surmontés, en mettant l’accent sur vos compétences en résolution de problèmes. Si vous avez travaillé en équipe, expliquez comment vous avez collaboré avec d’autres personnes et ce que vous avez appris de ces expériences. Cela montre non seulement votre capacité à bien travailler avec les autres, mais démontre également votre croissance en tant que professionnel dans le domaine.
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Since you have already shared your CV with the interviewers, know that they have an idea of what you have done before. So it's best to focus on expanding those experiences during and interview not repeating what you have already mentioned in your CV. Trying focusing on parts of your work experience that you can not write down on paper!
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No matter where you are in your career, a job interview is about showing your readiness and competence. Bring up past projects, walk interviewers through parts of your creative process, discuss how well you executed upon your ideas, and don't be afraid to discuss what you could do better or what you learned from each project. That is how you demonstrate your experience as a game designer, or - in case you are lacking - your eagerness to learn. Similarly, in critically discussing your past projects, you can showcase your leadership or teamwork abilities.
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In addition to detailing your professional experience, consider sharing personal projects or passion projects related to game design during the interview. These projects offer a glimpse into your enthusiasm for game design beyond traditional work settings. Discussing side projects, game jams, or independent game development endeavors can highlight your dedication, creativity, and initiative outside of formal employment, providing valuable insights into your overall skill set and passion for game design.
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Let them know! Something obvious to you might be hidden from others, despite you may think the opposite. Don't be scared to show yourself and your experience, any related experience is much better than a lack of it.
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Share anecdotes that highlight your adaptability and versatility across different aspects of game design. For instance, discuss instances where you successfully pivoted strategies based on player feedback or market trends, showcasing your agility in responding to evolving demands. This demonstrates not only your expertise in game design but also your ability to navigate complex challenges and drive successful outcomes.
La connaissance des derniers outils et technologies de développement de jeux est cruciale. Vous n’avez pas besoin d’être un expert de tous les logiciels, mais vous devez être à l’aise pour discuter des outils que vous utilisez, tels que Unreal Engine ou Unity, et de la façon dont ils vous aident à donner vie à vos conceptions. Si vous avez de l’expérience avec des langages de programmation comme C++ ou des langages de script comme Lua, mentionnez comment ces compétences ont contribué à votre processus de développement de jeux.
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You're like a machine, the more functions and knowledge you have, the more use cases for you as a working unit. Expanding your knowledge or at least understanding of related technologies helps a lot! I'm happy I learned to work in Unity3D once, which boosted my efficiency in production incredibly.
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As a Level Artist, I've worked extensively with Unreal Engine 5, leveraging its powerful tools to create immersive environments. I've also utilized Substance Painter for texture creation and Blender for 3D modeling. One time at work, I used UE5's Nanite virtualized geometry to create a highly detailed, performance-friendly level. My experience with these tools has allowed me to focus on artistic vision, rather than technical limitations, resulting in more engaging and visually stunning game worlds.
Une communication claire est essentielle dans la conception de jeux, où les idées doivent être transmises efficacement aux membres de l’équipe et aux parties prenantes. Pendant votre entretien, entraînez-vous à expliquer des concepts complexes en termes simples. Utilisez des exemples de votre portfolio pour illustrer la façon dont vous avez communiqué des idées dans le passé, que ce soit par le biais de documentation, de diagrammes ou de prototypes. Cela démontrera que vous pouvez être à la fois un penseur créatif et un communicateur efficace.
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Communication is one of the highest priorities for game designers. There's no place for hesitations or uncertainty, meanwhile, you have to be an easy-to-work-with type of person. This topic is insanely big, there's no way to cover its importance with one message. I'm constantly improving my soft skills and looking for ways to optimize them, and I enjoy it.
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In my experience, prototyping has been an invaluable tool for communicating ideas effectively. By building rough blockouts in the engine, I've been able to provide a hands-on experience of how players would navigate and interact with the space, making it easier for team members to grasp the intended design. One thing I've found helpful is maintaining clear and consistent documentation throughout the development process. Regularly updating design documents, annotating reference materials, and providing detailed breakdowns of asset requirements have streamlined communication and ensured everyone is aligned with the creative vision.
Enfin, soyez prêt à discuter de la façon dont vous gérez les commentaires et les critiques. La conception de jeux est un processus itératif, et être réceptif aux commentaires est essentiel pour affiner votre travail. Partagez des exemples de la façon dont vous avez intégré les commentaires dans vos conceptions et de ce que vous en avez appris. Cela montre que vous êtes ouvert d’esprit, désireux d’apprendre et déterminé à produire la meilleure expérience de jeu possible.
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Marcelo Vianna
Level Designer
(modifié)Also if you made a test for the interview, they may bring feedback and point out weak points on your test. Don't take it personally or to heart, hear the feedback, show the reason behind what you did, and plan around how would you do better if you had more time with this new feedback, if you can do a little jazz session of ideas with the interviewer even better! The motto is that everyone makes mistakes, and failure is part of the design cycle, they're not trying to show that you're a bad designer, they just wanna know how do receive to feedback and a bit of your creativity process.
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I'm always learning! Feedback is essential for improvement. In my experience, during a recent level design, a playtester mentioned a confusing jump puzzle. Instead of being defensive, I listened closely. We discussed alternative layouts, and I sketched a revised version focusing on clearer visual cues. The retested level felt much smoother, proving the value of open communication and adapting to feedback.
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I would also suggest that be Honest - maintaining honesty in replying to the interview questions would surely create a positive impression on the mind of the recruiter. These days - people do study body language and people , especially recruiters are well versed in understanding the gaps between the words spoken and body language
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Know whats going on with current trends. Right now, if you dont know what generation Alpha likes, UGC-Roblox-Fortnite etc. thats a minus. Keep up with best seller trends, and iterate the design behind them. Keeping up is a big challenge.
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Authenticity matters, stay relaxed and be yourself. It is ok to admit you don't know something rather than getting caught into a loop of inaccuracies when entering an unfamiliar topic. Instead, focus on how you can quickly adapt and fill expertise gaps for the role. Showcasing your ability to learn and adapt can be just as impressive as existing knowledge.
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