Trademark share: Difference between revisions
Appearance
Content deleted Content added
removed Template:Multiple issues & general fixes using AWB (8062) |
m Disambiguating links to Industry (link changed to Industry (economics)) using DisamAssist. |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{refimprove|date=February 2010}} |
{{refimprove|date=February 2010}} |
||
'''Trademark share''' is |
'''Trademark share''' is a [[company]]'s share of [[Registered trademark|registered]] and [[unregistered trade mark]]s in a particular [[Industry (economics)|industry]] or market segment. It is a key metric and one of many useful tools, when appropriately used, to understand how well positioned a company is to gain some competitive advantage (e.g. more [[Profit (accounting)|profit]] or [[revenue]], better [[Rate of return|ROI]] on [[Advertising campaign|ad campaigns]], defend or increase [[market share]]) within an industry or market segment.<ref>[http://insidetrademarks.com/?p=264 Inside Trademarks]</ref> |
||
==References== |
==References== |
||
{{Reflist}} |
|||
* "Trademarks in Social Gaming - A Key Indicator of Success for Game Developers (Part I)" [http://insidetrademarks.com/?p=264], Feb 28, 2010 |
|||
{{Trademark law}} |
{{Trademark law}} |
Latest revision as of 02:39, 28 September 2020
This article needs additional citations for verification. (February 2010) |
Trademark share is a company's share of registered and unregistered trade marks in a particular industry or market segment. It is a key metric and one of many useful tools, when appropriately used, to understand how well positioned a company is to gain some competitive advantage (e.g. more profit or revenue, better ROI on ad campaigns, defend or increase market share) within an industry or market segment.[1]
References[edit]
- "Trademarks in Social Gaming - A Key Indicator of Success for Game Developers (Part I)" [1], Feb 28, 2010