Abstract
Here we describe a browser that provides a two and a half dimensional viewing mechanism for persistent data structures. The browser is an adaptive program which learns about its environment; this knowledge is stored in the persistent object store. It achieves this by making use of a compiler that is a dynamically callable data object in the environment. Other novel features of the design of the browser include the use of an event-driven software architecture in which all applications are programmed in a passive object-oriented style.
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© 1990 British Computer Society
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Dearle, A., Cutts, Q., Kirby, G. (1990). Browsing, Grazing and Nibbling Persistent Data Structures. In: Persistent Object Systems. Workshops in Computing. Springer, London. https://doi.org/10.1007/978-1-4471-3173-1_5
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DOI: https://doi.org/10.1007/978-1-4471-3173-1_5
Publisher Name: Springer, London
Print ISBN: 978-3-540-19626-6
Online ISBN: 978-1-4471-3173-1
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