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  1. 266bcd2 There are two separate systems trying to manage touch events on the `MDCButton`. First, the button itself uses its standard `UIControl` event infrastructure to trigger ink ripples. Second, an external `MDCInkTouchController` attaches its own gesture recognizers to do the same thing. This creates a conflict where both systems respond to the same touch, causing two ink animations to be created and displayed simultaneously, which results in incorrect visual feedback. by Nobody · 3 weeks ago develop
  2. 72aeb25 Don't pin BottomNavigationBar trailing/leading edges to safe area in horizontal mode. by Nobody · 3 weeks ago
  3. d304ac1 There are two separate systems trying to manage touch events on the `MDCButton`. First, the button itself uses its standard `UIControl` event infrastructure to trigger ink ripples. Second, an external `MDCInkTouchController` attaches its own gesture recognizers to do the same thing. This creates a conflict where both systems respond to the same touch, causing two ink animations to be created and displayed simultaneously, which results... by Nobody · 3 weeks ago
  4. b2d48fc There are two separate systems trying to manage touch events on the `MDCButton`. First, the button itself uses its standard `UIControl` event infrastructure to trigger ink ripples. Second, an external `MDCInkTouchController` attaches its own gesture recognizers to do the same thing. This creates a conflict where both systems respond to the same touch, causing two ink animations to be created and displayed simultaneously, which results in incorrect visual feedback. by Nobody · 3 weeks ago
  5. 1f5bec2 #Buttons Fix dynamic type size for icons by Cody Weaver · 5 weeks ago

Material Components for iOS

Material's iOS libraries are in maintenance mode as of July 15, 2021

On July 15, 2021, the Material Components for iOS library and its related Material Foundation and Material Motion dependencies entered maintenance mode. This included:

What can you use instead?

We recommend that you follow Apple‘s Human Interface Guidelines and consider using modern UIKit components or SwiftUI instead. Both offer a high degree of flexibility through which you can express your product’s brand while providing a predictable and familiar Apple platforms experience for your users. You'll also benefit from ongoing investments Apple makes in accessibility, ease of use, and deep integrations with OS features.

Alternatively, Flutter enables you to get a Material look and feel across all platforms.

What maintenance mode means for MDC iOS

Once we enter maintenance mode we will have the following support policy:

  • Releases will be cut on a best-effort and as-needed basis.
  • Feature and support requests will automatically be closed.
  • Bugs will be addressed on a best-effort basis.
  • All iOS-specific documentation on material.io will be removed.
  • We will no longer maintain any .md documentation on GitHub.
  • Contributions may still be accepted, but reviews will be performed on a best-effort basis and are not guaranteed to result in a merge.

Useful Links